Battletech shadowhawk1/3/2023 ![]() The Centurion can be "upgraded" into a serious close range brawler with some cheap parts.It is a 'Mech to grow out of, but a solid and dependable one. That AC/10 is going to punch through the armor of whatever it hits, and the SRMs have good odds of critting, at least until you start running into Heavies. AC/10 + 2 SRMs is some serious stability damage, as well as some real pain, especially in the early to mid game. It could well be your very first brawler. If you want to skimp a bit on the armor, make it a pair of SRM-6s. This is a simple tweak applicable to many 'mechs that have a single LRM-10 on their stock loadout but have a Missile hardpoint to spare.Two LRM-5s are a ton lighter than a single -10 but firing them both generates 2 more heat however the extra heatsink adds 3 sinking that will either 'profit' heat or benefit the other weapons. A quick optimization on the stock loadout is to switch the LRM-10 to a pair of LRM-5s and a heatsink.Later on, once you're starting to face heavier mechs, you'll have a decision to make: keep the heavy cannon and shift the CN9 into an ambusher (because its merely decent stock armor will become a liability against opponents with heavy-class firepower) switch the cannon to a lighter autocannon to bulk up the CN9's armor or switch to a longer-range setup with a long-range cannon backed by LRMs to keep it away from danger. The stock loadout leans into firepower with the AC/10 at a cost to armor this is a frightening weapon to anything smaller than the CN9 and means even heavies have to respect it, but early on your pilots will likely have poor gunnery and recoil control, and misses with it are painful considering the tonnage spent on it.A build like this tends to run cool as well, allowing you to use the weight saved on heatsinks to add jumpjets, armor, or more weapons. Fortunately, its high payload and favorable hardpoints make it well-suited to a long-range fire support 'Mech with a long-range Autocannon and LRMs. If the Centurion is one of your smaller 'Mechs or you're often up against 'Mechs larger than it, its slow speed makes it less suitable to hit-and-run skirmishing, even with jumpjets.If your weapons are split between different ranges, heatsinks are less necessary since you likely won't be firing the entire weapon load at once, since at least some of the weapons will be out of their ideal ranges (this is known as "bracket-firing" and a 'Mech built this way is often called a "bracket build"). You may also choose to skip the Autocannon entirely to bring larger missile racks. ![]() Its 3 hardpoints and high payload mean the CN9 can carry an acceptable battery of both LRMs and SRMs at the same time if desired, with the split being your choice. An AC/5 for the Ballistic mount is a good starting point after that, what you do with the Missile hardpoints will be most important. In this case, it comes down to preference what exactly you want out of your Centurion between range, firepower, armor and jumpjets. ![]()
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